
white tile wall vray shader 3D model
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You can access a procedural map tiling shader that is easily accessible through the latest version of 3dsmax or higher, such as 2013. Using V-Ray 3.0 is highly recommended for optimal results. To save this material to your library (.mat) in 3ds Max: First, locate and open your .max file using the program 3dsmax 2013 or any later version. Navigate to the material slot where you want to apply the tile shader. In that slot, choose a blank white tile shader. It's essential to use this exact shader for accurate procedural mapping. After selecting it, proceed to click on the "Get Material" button, and then create a new library called anything you prefer in your Materials Browser window. Drag the newly selected material into the Materials Library browser where your recently created library resides. Ensure you have saved the location of this library safely on your computer or desired external storage.
With this file you will be able to print white tile wall vray shader 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on white tile wall vray shader 3D model.