White office SURF houses the world  3D model

White office SURF houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 and later converted into other 3D formats. Native format is .skp, while a 3ds Max scene utilizes version 2016 of the software, rendered using Vray 3.00 in Catalogue 2014. The white wooden desk perfectly complements an office area suitable for teenagers, featuring multiple storage compartments and ample space to work comfortably. Additionally, it includes a sliding shelf designed specifically for holding a computer keyboard. This functional piece is fun to use and will be a trusted companion for years to come. Many decorative prints and ropes can be found on the handles. Complete this workspace with an orange desk chair from Bristol. Size: H 77 cm x W 145 cm x D 65 cm Weight: 50 kg. Order reference #135160 at €296.50 per unit. The number of polygons used is 1585. For users interested in extracting textures from the .skp file, follow these simple steps. Users with software such as Sketchup (available for free), C4D, 3ds Max, Rhinoceros 3D can proceed to export their desired file format while ensuring texture maps are included. Specific instructions for each software application have been outlined below: To Export in Sketchup (Free): Users simply need to select 'Export 2D Graphic' from the 'File' dropdown menu and then save it as their preferred 2D image file. Alternative Option in Sketchup: By going to File > Export > 3D Model, selecting a .dae file as the output type, users can ensure that texture maps are included. Upon completion, users can locate all textures within a folder created next to the exported file. In C4D (Trial Version Available): When importing the .skp file into C4D, it will automatically generate a folder containing all associated textures alongside the original .skp file. 3ds Max Import Method: Upon importation of the .skp file in 3ds Max, the software saves the texture files to a location such as '.3dsMaxsceneassetsimages.' An additional method includes exporting an fbx file with media embedded; this will automatically create a new folder for the textures. For Rhinoceros 3D (Trial Version): Users can first import the .skp file into Rhinoceros, and then proceed to open their material editor (Panels->Material Editor). Upon selecting any material featuring texture on it, clicking on the texture name within Textures allows users to locate all associated textures. Users may find these files within '..AppDataLocalTempembedded_files'.

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