White Nightstand SURF houses the world 3D model

White Nightstand SURF houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 and then converted to every other 3D format imaginable. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Catalogue 2014 Fun and colorful, this white wooden bedside table seduces surfing and gliding enthusiasts. Printed motif with a board front, the side table is provided with a drawer and a door featuring an inner shelf. You can also order a pretty lamp or decorative object of your choice. Most decorations feature rope handles for a natural look. In a more urban style, take a glance at the gray bedside cabinet. Size (cm): H 55 x W 43 x D 35 Weight: 10.10 Kg\nRef: 135161 Price: $68.00\n\nTextures can be found in the .skp file.\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software, it is easy to do. Follow these guidelines provided:\n\nSketchup (Completely Free)\n\nJust export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Even a trial version will work)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..\Users\AppDataLocal3dsMaxscenesassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Even a trial version will work)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..Users\AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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