White Nightstand Gustave houses the world 3D model

White Nightstand Gustave houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 before being converted into various other 3D formats. The native format is .skp, while a 3ds Max scene utilizes 3ds Max 2016 version rendered using Vray 3.00 For arranging a room's layout, this lovely GUSTAVE wooden nightstand will add elegance to your decor in an XVIII-style manner. With its narrow profile and perched feet lines, the white bedside piece offers a touch of sophistication to your bedroom. Similarly designed, this small furniture item is available as a version with a nightstand dimmed down. Size (cm): H 70 x W 40 x D 40 Weight: 6 Kg\nRef. 110681 Price: € 69\nPolygons: 102 \n\nThe textures can be found within the .skp file.\n\nIf you possess any of these mentioned software tools, it's quite easy. Simply follow the provided instructions:\n\nSketchup (Free)\n\nJust export the image as your desired choice of 2D file under the File/Export/2d Graphic - dropdown option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that the Export Texture Maps option is checked in the options window. Next, proceed to the exported file location where there should be a folder with the exported file name containing all of the textures.\n\nC4D (Even just a trial version)\n\nUpon importing .skp file into C4D, it automatically generates a folder housing textures adjacent to the .skp file.\n\n3ds Max\n\nOnce you import .skp file into 3ds Max, texture files are stored within ..3dsMaxsceneassetsimages. Alternatively, you can export an fbx file with the embed media option selected (in the export dialog window), thereby automatically creating a textures folder together with the fbx file.\n\nRhinoceros 3D (A trial version will suffice)\n\nImport .skp file to Rhinoceros 3D, then access the material editor (Panels->Material editor). Next, select any material bearing texture. Upon doing so, click on the texture name (within the Textures section) followed by the three dot button. Now you should see all of the textures present within ..AppDataLocalTempembedded_files directory.\n\nIt's free to copy and paste textures into a preferred folder.

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