White Dresser FJORD houses the world 3D model

White Dresser FJORD houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into every other 3D format available. Its native format is .skp, and its 3ds Max scene uses version 2016 of 3ds Max, rendered with Vray 3.00. CATALOGUE 2015 Reference: 147359 Dimensions (cm): H 80 x W 90 x PR 42 Weight: 39 kg This adorable pastel pink dresser will add a sweet light wood note to your room with its classic beauty. For storage purposes, this stylish piece has four spacious drawers, adding comfort and space to any room's decor detail: the distinctive splayed legs of its vintage design in typical 50s style you'll love: its gorgeous pastel pink hue that adds fresh flair to your space This dresser is available in multiple colors.\nRef: 147359 Price: $199.90\n\nYou can find textures embedded in the .skp file, easily accessible for use or copying and pasting into any desired location.\n\nFor easy texture extraction using the following software, follow these straightforward steps provided below:\n\nSketchup (completely free)\n\nTo extract textures using Sketchup: simply choose a preferred 2D file format from under File/Export/2d Graphic drop-down option and save as needed. Alternatively:\n\nGo to File -> Export -> 3D Model. Choose COLLADA File (*.dae) as the export type, ensure Export Texture Maps is selected in Options button. Find the exported file at its location: a folder named after the file will hold all of textures.\n\nC4D (even a trial version works)\n\nImport .skp file into C4D automatically and a folder containing textures will appear alongside your .skp file right away. You can work with these files or transfer them anywhere needed, free from complications.\n\n3ds Max (for any 3ds max user)\n\nImporting .skp to 3ds Max saves all texture files in the designated 3dsMaxsceneassetsimages directory: find them and easily relocate them at your convenience. You can export an fbx file with embed media option selected (during exporting process), generating a separate folder for textures that automatically comes together with the fbx file.\n\nRhinoceros 3D (works great in trial mode)\n\nWhen you import .skp into Rhinoceros 3D, navigate to Material Editor by pressing Panels->Material editor. From here, select any material having a texture attached, and clicking on the name will bring up options allowing direct access to the .AppDataLocalTempembedded_files directory: you can now view all textures at one glance - they are in a folder located nearby for your convenience.\n\nFor an added convenience feel free to copy and paste them anywhere within seconds.

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