White corner SQUARE GARDEN houses the world 3D model

White corner SQUARE GARDEN houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 13 and then converted into numerous other 3D formats. Native format is .skp 3dsmax scene utilizes 3ds Max 2016 version, rendered with Vray 3.00 Escape the monotony of daily life and connect with nature thanks to the corner armchair Square Garden white. This beautiful wicker garden chair features a chic white grid and UV-resistant design. This white corner chair includes three removable clear gray cushions for maximum comfort and effortless maintenance. Versatile, this garden element complements the fireside Square Garden, forming the perfect white garden furniture for your dreams. This corner chair is also available in anthracite gray. Dimensions: H 88 x W 84 x D 84 HOUSES FURNITURE WORLD, NEW 2012 \nRef: 121865 Price: €340\nPolygons: 696 \n\nTextures can be accessed by locating them in the .skp file\n\nIf you possess any of the following software, extracting textures is simple. Follow these guidelines carefully:\n\nSketchup (Complimentary)\n\nSimply export the image as your preferred 2D file via the File/Export/2d Graphic dropdown option.\n\nAlternative method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Select the Options button and verify that Export Texture Maps is enabled. Proceed to the exported file location. In the directory, you should find a folder with the exported file name containing all the textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp file into C4D automatically generates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen importing .skp file, 3ds Max stores texture files within the ..3dsMaxsceneassetsimages directory. You can also locate textures by exporting fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version will suffice)\n\nImport .skp file into Rhinoceros 3D. Access material editor (Panels->Material editor). Select any material that features a texture. Click on the texture name (in the Textures section), and then click the three dot button. You can now view all the textures, located in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures into any desired folder.

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