
White coffee table SQUARE GARDEN houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 before being converted into multiple other 3D formats. Its native format is .skp, with a 3dsmax scene based on 3ds Max 2016, rendered utilizing Vray 3.00. You can enjoy quiet and enjoyable moments by the coffee table Square Garden, featuring glacier white tones that are perfect for modern living room garden styles. The coffee table's white wicker design creates a grid with chic UV resistance, topped off with a tempered glass top that adds to its appeal. This makes the white coffee table difficult to ignore, and when combined with the matching white corner armchair and fireside Square Garden set, it forms an elegant and modern-toned living space setup. Dimensions are as follows: H 36 x W 72 x D 72, weighing 12.50 Kg overall. You can purchase this item through HOUSES FURNITURE WORLD in the new 2012 collection found on http://www.maisonsdumonde.com/FR/fr/produits/fiche/table-basse-blanche-square-garden-121867.htm (Ref: 121867), available at â¬189. With 36 polygons, textures can be easily extracted from the .skp file itself. To extract textures from .skp files: 1. Using Sketchup (which is free): Just export the image as your chosen 2D file by selecting File/Export/2d Graphic from the drop-down menu. Alternatively: Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file, then check that Export Texture Maps is selected. After this, locate the exported file at its designated location; you will find a folder containing all of the textures. 2. Utilizing C4D (even just the trial version): Importing the .skp file into C4D automatically generates a folder with the textures next to it in the same location. 3. In 3ds Max: Upon importing the .skp file, texture files are stored in ..\3dsMaxSceneAssetsImages, making them easy to locate. You can also export an fbx file by selecting the embed media option in the export dialog window; this will automatically create a folder with the textures next to the exported fbx file. 4. When using Rhinoceros 3D (which also has a trial version): First, import .skp file into Rhinoceros 3D, then open the material editor (located at Panels -> Material Editor). After selecting any material that has a texture on it, click on the texture name in the Textures section; a three dot button will appear. You can now see all of the textures within the ..\AppData\Local\Temp\Embedded_Files directory. Feel free to copy and paste these extracted textures to any desired folder you like.
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