
WHITE CIRCLE CHAIR Maisons du Monde 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 software, which allows for versatility and flexibility, and can be converted into various other formats with ease. The native file format is .skp, but 3dsmax scene renders beautifully in the latest version, 3ds Max 2016, when utilizing Vray 3.00 rendering technology, which offers incredible depth and dimension. Catalogue 2014 Height adjustable, this modern white table chair is an ideal companion to the round table from the same stylish collection. Featuring foam seating for comfort, this chair easily fits into your studio, bringing a touch of sleek elegance. Convenient and affordable at budget-friendly prices, making it a steal! Explore also our vintage-inspired chair in white Fjord color option. Size (cm): H 78 x W 47 x D 56 Weight: 7.20 Kg\nRef 138746, price ⬠59.99\nPolygons: 3403\n\nTextures can be found in .skp file, and we have made it simple to extract them with ease! Here's how:\n\nSketchup (Completely free!)\n\nExport the image as a 2D file using the drop-down option under File/Export/2d Graphic. Easy peasy!\n\nAnother method:\n\nUnder File -> Export, select COLLADA File (*.dae) and click on Options. Be sure to check the box that says "Export Texture Maps". Head over to the exported file location. In the directory, you should find a folder with all of the textures, neatly organized.\n\nC4D (Even the trial version will do)\n\nWhen importing .skp into C4D, a folder with textures automatically appears next to the original file, saving you time and effort.\n\n3ds Max\n\nWhen importing .skp files in 3ds Max, textures are stored neatly in ..3dsMaxsceneassetsimages. For convenience, you can export fbx files with the embed media option selected, resulting in a folder of textures appearing right alongside your exported file.\n\nRhinoceros 3D (Trial version is also acceptable)\n\nImport .skp file to Rhinoceros 3D software and then access the material editor under Panels -> Material editor. Select any material with texture and click on the three dot button, and you'll be able to view all textures within reach in ..AppDataLocalTempembedded_files directory. You can simply copy and paste them into your desired folder location.
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