White child SONGE convenient houses the world 3D model

White child SONGE convenient houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13 and subsequently transformed into every other available 3D format. Its native format is .skp, with a 3dsmax scene based on 3ds Max 2016, rendered using Vray 3.00 Catalogue 2014. In its classic form, this adorable little white dresser brings a soft touch to the baby room. With three spacious drawers, it welcomes all the activity of your child. Most decorators agree that its design feels "Like a dream" and rates a score of magic among small stars. Also discover convenient cherub angel motifs. Dimensions (cm): H 78 x W 85 x D 40 Weight: 0.10 Kg Ref: 143425, price € 229.90 Polygons: 513 Textures can be found within the .skp file. How to extract textures from the .skp file? If you possess any of the following software, it's easy. Simply follow the guidelines provided: Sketchup (Free) Just export the image as your chosen 2D file under the File/Export/2d Graphic - dropdown option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (A trial version is sufficient) Importing .skp files to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp files are imported to 3ds Max, they store texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx files with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is sufficient) Import .skp files to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures; they should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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