White child cabin bed OCEAN Maisons du monde 3D model

White child cabin bed OCEAN Maisons du monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 14 and then converted into other 3D formats. The native format is .skp, while a 3ds Max scene is based on version 2016 with rendering accomplished through Vray 3.00. A catalogue item from 2014. Would you like to put your child to sleep in a cabin? Give them this wooden bed shaped like a small fisherman's house. Mounted on stilts, the crib will become their private play area and peaceful sleeping spot. Crafted in soft and soothing tones, the cabin bed delights both children and adults alike. Explore also the four-poster bed with a customizable canopy tent to fit your tastes. Dimensions (cm): Height 198 x Width 108 x Depth 197 Weight: 106 Kg ref 137035, price €694.50 Polys: 14,275 Textures can be found within the .skp file. To extract textures from the .skp file: If you possess one of the following software programs, follow these steps for an easy process. Sketchup (Free): 1) Export your preferred image type by selecting File/Export/2D Graphic under the drop-down option. 2) Alternatively: * Go to File -> Export -> 3D Model. Export as a COLLADA File (*.dae). Ensure 'Export Texture Maps' is checked. Locate the exported file and you'll see a folder with textures adjacent to it. C4D (A trial version suffices): 1) Upon importing the .skp file into C4D, you should see an automatically generated folder containing all of your textures near the original .skp file. 3ds Max: 1) Once imported into 3ds Max, you'll find texture files within ..3dsMax/scene/assets/images. 2) You can export a fbx file with embed media selected to automatically generate a folder containing textures alongside the exported fbx file. Rhinoceros 3D (A trial version is adequate): 1) Import the .skp file into Rhinoceros 3D. 2) Access material editor (Panels->Material Editor). 3) Choose any material featuring a texture on it. 4) Click the texture name in Textures section and click the three dots. This will show all of your textures located within ..AppDataLocalTemp/embedded_files. 5) Copy and paste the desired textures to any preferred location. Enjoy!

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