
White chair KLINT houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 before being converted into various other formats. Its native format is .skp, while a 3ds Max scene exists in version 2016 with rendering powered by Vray 3.00. Ref: 146 928 Dimensions (cm): H 91 x W 48 x PR 60 Weight: 25 kg This chair boasts a fully coated white recycled leather covering over metal and wooden components that will certainly add some shine to your dining room's décor. Featuring an effortless, clean design, this white chair makes the perfect complement for your modern home environment. Metal decorative feet are also covered in leather. To combine different styles around your dinner table, our recommendation is to group various chairs together. Try combining different types of chairs with the COVENTRY chair. Ref: 146928, Price: $79.99 Polygons: 811 Text files for this model can be found inside the .skp file Want to get access to textures stored in a .skp file? Using one or more of these applications, extracting texture from this .skp file is an easy task - follow our suggested guidelines below. Sketchup (Free) Just save your 2D image choice under the option provided under File/Export/2d Graphic. Alternatively: Go to File -> Export -> 3D Model and choose export it as COLLADA Files. Open options button click that Export Texture Maps should be checked then export file, then navigate to exported location. You should find a folder inside your directory with the texture maps from this .skp file located within. C4D (Even using the trial version) Importing the .skp model automatically stores your images into its adjacent file. 3ds Max When you open .skp, it places the image into a folder titled "..3dsMaxSceneAssetsImages." You can access textures in that folder also use this alternative to export fbx with embed option activated when exporting files. Rhinoceros 3D (Even using trial versions) Open 2d panel, Import .skp model and select any material with images stored on them, open texture menu by selecting material's name clicking button of the dots there click on three dot then browse all your texture. Copy these images to anywhere you like.
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