White chair HARRY39S houses the world 3D model

White chair HARRY39S houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and later converted into all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Reference 147073 Dimensions (cm): Height 80 x Width 43 x Projection 48 Weight: 4.30 Kg With its sleek design and white color, this chair will be ideal for creating a minimalist atmosphere in your garden. It will blend well with a modern or contemporary style setting. Decor detail: the slightly angled rear legs add even more originality to the outdoor chair. The decorative board enhances your decor by combining this chair with a table from the same collection as this table HARRY'S white. Ref 147073, Price: € 39.99 Polygons: 2082 Textures can be found in .skp file If you have any of the following software, it is easy. Follow these steps provided: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like

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