White bar chair TRADITION houses the world 3D model

White bar chair TRADITION houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted into all other 3D formats. Native format is .skp, 3dsmax scene rendered with Vray 3.00 in HOUSES FURNITURE WORLD, NEW 2012. Create an authentic and convivial living space with the Tradition bar chair. This chair, featuring satin wood finish, adds a touch of warmth to your kitchen or living room, its bright white color contrasting nicely with its natural rattan seat. Perfectly suited for classic furniture, this high chair fits in seamlessly with traditional decor. For those looking to fit their own unique style into the mix, this Cross Back chair is also available in bleached finish, natural wood, or backpack crossed steel. Size: 110cm H x 48cm W x 43cm D; weight: 23.10 Kg. Ref: 122769 Price € 129 Polygons: 9757 Textures can be located within the .skp file. If you have any of the following software, it is straightforward to follow these guidelines: Sketchup (Free) Simply export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is sufficient) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file to 3ds Max, texture files are stored in ..\3dsMaxSceneAssetsImages. You can locate textures there. Additionally, you can export fbx file with embed media option selected (in export dialog window), resulting in a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that has texture on. Click on the texture name (in Textures section), click on the three dot button. You can now view all textures; it should be in ..\AppDataLocalTempEmbedded_files directory. Feel free to copy and paste the textures to any folder you prefer.

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