White bar chair ANTIBES houses the world 3D model

White bar chair ANTIBES houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into all other 3D formats. The native format is .skp, while the 3dsmax scene is in 2016 version, rendered with Vray 3.00. A refined decor on your patio can be achieved with bar chair Antibes epoxy treated for utmost strength. This chair design combines white aluminum and wicker, making it elegant and easy to maintain. You will not regret choosing this high-quality white chair that will impress your guests. Pair it with a matching high white table. Dimensions: H 105 x W 42 x D 42 Weight: 6.50 Kg Visit www.maisonsdumonde.com/FR/fr/produits/fiche/chaise-de-bar-antibes-116746.htm to see this product. Ref: 116746 Price: € 119 Polygons: 41 Textures can be found in the .skp file. To extract textures from a .skp file: If you have any of these software, it's easy. Follow the instructions below: Sketchup (Free) 1. Export the image as your choice of 2D file under the File/Export/2d Graphic drop-down option. Another way to do this: 1. Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. The exported file location will contain all textures in a folder. C4D (Trial version is enough) 1. Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing a .skp file to 3ds Max, it stores texture files in the ..\3dsMax\scene\assets\images directory. You can find the textures there, or you can also export fbx file with embed media option selected (in the export dialog window). This will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) 1. Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on, then click on the texture name (in the Textures section) and the three dot button. Now you can see all the textures, they should be in the ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you like.

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