White Armchair SQUARE GARDEN houses the world 3D model
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This 3D model was originally designed using Sketchup 8 before being converted into other popular 3D formats. Native format is .skp with 3ds Max 2016 scene utilizing Vray 3.00 rendering capabilities. The Square Garden white armchair exudes modern elegance and invites comfort with its generous, flowing curves. Gray cushions add a chic touch to this white wicker chair, creating a garden space that's both soothing and sophisticated. Be drawn into the charm of this anthracite gray garden chair! Dimensions (in cm): 88H x 84W x 84D. HOUSES FURNITURE WORLD INTRODUCES THIS EXCLUSIVE NEW RELEASE FOR 2012. Ref: 121868 Price: €349 Polygons: 352 To extract textures from the .skp file, simply follow these easy steps: If you have Sketchup installed on your computer (free version available), export the image as a 2D file by navigating to File/Export/2D Graphic and selecting your preferred format. Alternatively, Open Sketchup and navigate to File -> Export -> 3D Model. Select COLLADA File (*.dae) as the file type, check Export Texture Maps in the options window, and then save the file. Locate the exported folder in the directory where you saved the file. Inside this folder, find a subfolder with the exported file name containing all textures. To export textures from a .skp file using C4D, Import the .skp file into Cinema 4D (even the trial version is sufficient), and an automatic folder with textures will be generated next to the .skp file. If you have 3ds Max installed on your system, When importing a .skp file into 3ds Max, the texture files are saved to ..\3dsMaxSceneAssetsImages. You can access these textures from here or export an fbx file with Embed Media option selected in the Export dialog window, and all texture files will be automatically included. For Rhinoceros 3D users (including trial version holders), Import the .skp file into Rhino and navigate to Panels -> Material editor. Select a material that has a texture associated with it and click on the three-dot button next to its name in the Textures section. You'll now be able to view all textures in the ..\AppDataLocalTempEmbedded_files directory, from where you can copy or paste them to any folder of your preference.
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