White Armchair CASANOVA houses the world 3D model
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This 3D model was originally crafted with Sketchup 8 before being converted into various other 3D formats. The native format is .skp, while 3ds Max scenes are based on version 2016 and rendered using Vray 3.00. HOUSES FURNITURE WORLD brings elegance to your living room with wing chair ivory linen washed Casanova. This wing chair features bleached wood coated with 100% linen fabric. The classic chair boasts a very comfortable seat and footrest, accompanied by elbow rest in canvas material. Available in various finishes and colors, this linen chair is a stylish choice. You can also discover the Maupassant chair for your living room decor. Size (cm): Height - 86 x Width - 66 x Depth - 66 Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-de-salon-lin-casanova-132617.htm to view more details on this wing chair model. Product Reference: 132617 Price: €269. This item features a polygon count of 14,602. To extract textures from the .skp file, follow these guidelines if you have one or more of the listed software programs: If you use Sketchup (free version), it's quite straightforward: - Under File/Export/2d Graphic - drop-down option, choose your preferred format for exporting images. Alternatively: Go to File -> Export -> 3D Model. In the export dialog box, select COLLADA File (*.dae) file format. Check the "Export Texture Maps" box under options. Then go to the exported file location, where you'll find a folder with the textures. With C4D (a trial version is enough): When you import a .skp file into C4D, it automatically creates a folder containing textures next to the original file. 3ds Max users: When you import the .skp file into 3ds Max, it saves the texture files in the directory path: ..3dsMaxsceneassetsimages. You can also export an fbx file with "Embed media" selected in the export dialog box, so a folder of textures is automatically generated along with the exported file. Rhinoceros 3D users (with a trial version available): Import .skp file into Rhinoceros 3D. Open material editor under Panels->Material Editor, then select any material that features texture on it. Clicking the texture name in the Textures section lets you see all textures, which should be found in the directory path: ..AppDataLocalTempembedded_files. You're free to copy and paste these textures into a folder of your preference.
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