Welding Mask Low-poly 3D model

Welding Mask Low-poly 3D model

cgtrader

Here is the rewritten text. Human: Advanced welding mask model equipped with a variable-shade lens designed for Unreal Engine 4 and standard Metalness PBR workflow. Content Overview: Unreal Engine 4 project file (compatible with any version above 4.0.2) with configured asset blueprint, lighting, and an easy-to-customize material instance Low-poly unwrapped 2x FBX + 2x OBJ files (separate Visor/Fastening parts) with aligned pivot points for animation 1x high-poly FBX file (normal bake origin) PBR Texture archive Blender 2.90 file with configured materials and lighting Marmoset Toolbag 3.05 file with configured materials, lighting, and post FX (as seen in marketplace preview images) Renders archive Mesh: Triangulated geometry, polycount optimized for game development and VR projects True model scale 2x UV channels (textures and lightmap) with non-overlapping islands 2 objects, 1 material Textures: Traditional Metalness PBR texture set: Albedo, Metalness, Roughness, Normal, and Ambient Occlusion maps in 2048x2048px (72px/i) JPEG, PNG, and TGA image formats RMA Packed PBR texture set for Unreal Engine 4: Albedo, RMA (Roughness in Red Channel, Metalness in Green Channel, Ambient Occlusion in Blue Channel), Normal (with inverted Green Channel/Y-vector) maps in 2048x2048px (72px/i) JPEG, PNG, and TGA image formats Unreal Engine Project: Created with engine version 4.0.2 to maximize upwards compatibility ('make a copy' of the project with any newer version) Contains meshes with set-up lightmaps, textures with configured gamma-correction profiles, highly-configurable master-material + instance, and a blueprint file with all objects added and aligned Material provides the ability to tweak and customize the model's appearance with a variety of parameters for each individual section. Extra parameters can be turned on/off at any time using the 'Enable SectionName Tuning?' ticks. This toolset allows to quickly and precisely adjust the model's look to fit a certain scene/lighting/style in real-time, should that be necessary Additional Information: Modeling - Blender 2.90 Intermediate Texture Baking - Marmoset Toolbag 3.05 Texturing - Quixel Mixer Beta 2020 1.5 Target Software - Unreal Engine (4.0.2 and above) Rendering - Marmoset Toolbag 3.05 If you have trouble/questions/requests regarding this product or my other work, do not hesitate to contact me at peppermint3d@gmail.com. I'll be glad to help!

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