Weekly SAMOA houses the world 3D model

Weekly SAMOA houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted into various other formats. Native format is .skp, while a 3dsmax scene is created in 3ds Max 2016 version, rendered using Vray 3.00 CATALOGUE 2015 Reference Number 146776 Dimensions are as follows (in centimeters): H 120 x W 50 x PR 40 Weight: 45 kg With six drawers, this elegant solid mango wood semainier offers a lovely storage space perfect for your living room or office. The hand-carved drawers boast beautiful light golden and copper highlights. A great idea is to add colored pompoms or labels on each handle. In a different style, discover the unique semainier TRAVEL Reference Number: 146776 Price: $399.90 Polygons: 1392 Textures can be located within the .skp file How do you extract textures from a .skp file? If you possess any of the following software, it is straightforward to accomplish this by following these guidelines Sketchup (Free) Export the image as your preferred two-dimensional file format using File/Export/2d Graphic from the drop-down option Another approach Go to File -> Export -> 3D Model, export it as a COLLADA File (* .dae) file, and click on the Options button. Ensure that Export Texture Maps is selected Go to the exported file location and in the directory you will find a folder with the same name as the exported file containing all textures C4D (Even a trial version is sufficient) When you import the .skp file into C4D it automatically creates a folder with textures adjacent to the .skp file 3ds Max When the .skp file is imported into 3ds Max, texture files are stored in the ..3dsMax/scene/assets/images directory You can find the textures there as well. You can also export an fbx file with embed media option selected (in the export dialog window), and it will automatically create a folder of textures together with the fbx file Rhinoceros 3D (Even a trial version is sufficient) Import the .skp file into Rhinoceros 3D. Open Material Editor (Panels->Material editor). Select any material that has a texture applied on it Click on the texture name (in the Textures section), then click on the three dot button. You can now view all the textures and find them in the ..AppData/LocalTemp/embedded_files directory Feel free to copy and paste the textures to any folder you prefer.

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