
Weekly LENOX houses the world 3D model
cgtrader
This 3D model was originally built using Sketchup 8 and then transformed into all other 3D formats. Its native format is .skp, with a 3dsmax scene optimized for 3ds Max 2016 version, rendered using Vray 3.00. Dimensions (cm): H 110 x W 43 x PR 40, weight: 32 Kg In any office or living room, this modern semainier metal and wood adds an elegant touch to your surroundings. Easy to move thanks to its wheels, this sleek semainier enables you to store and sort your books or papers with ease. The detailed deco design is a striking feature that won't go unnoticed in your decor. Our recommendation: Create additional storage by adding more boxes on wheels or trunks. In a similarly unique style, discover the semainier PICADILLY.\nRef: 147099, Price: $299.90\nPolygons: 1939\n\nTextures can be found in the .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it is simple. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under the File/Export/2d Graphic - dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is sufficient)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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