Weapons of Evil Basic Vol1 Lowpoly Subd Low-poly  3D model

Weapons of Evil Basic Vol1 Lowpoly Subd Low-poly 3D model

cgtrader

A versatile arsenal of primitive melee weapons and defenses crafted for futuristic, dystopian fantasy settings. The package consists of nine hand-to-hand combat tools and three protective shields, carefully designed to be lightweight and easily integrated into digital worlds. Each asset boasts a simplified low-poly model that renders swiftly on a wide range of hardware configurations, ensuring seamless gameplay performance in 3D games and real-time environments. All components include detailed sub-meshes that allow for increased control over their intricate structures and precise rendering outcomes. Models scale authentically to the dimensions of our world, maintaining proportions while scaling up or down according to specific artistic needs. Assets are wrapped with ultra-detailed textures measured at an impressive 4k resolution (4096 x 4096 pixels), preserved in a portable .png format that preserves quality upon import into any supported digital workspace. For variety and aesthetic appeal, each of the nine melee combat tools shares a uniform texture design style, whereas the three defensive shields sport distinct visual designs - perfect for creating immersive storytelling or game narratives. Pre-configured to render quickly, the model also features an optional high-fidelity Preview Scene set up specifically using Marmoset Toolbag 3.8, giving you a direct insight into its detailed visuals. Furthermore, comprehensive digital files including full-scale meshes created in Blender 2.8 have been supplied for convenience and flexibility during further processing, in both the standard OBJ and versatile FBX file formats. Also accompanying this versatile array are the baked maps created in Marmoset Toolbag itself, made available in editable Photoshop .PSD format alongside - containing ambient Occlusion (AO), normal maps for intricate detail rendering, vertex position maps for more natural geometry display, as well as ID (Index of Interest) and curvature maps all for enhancing gameplay dynamics or other custom implementations.

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