
Weapon Rack Low-poly 3D model
cgtrader
Weapon Rack - PBR, Low poly, ready for any game. Made in Blender with textures added in Substance Painter and rendered with Marmoset Toolbag 3. This set includes one Weapon Rack model: 704 verts, 600 faces, 1248 triangles. Texture Workflow: using Metallic. Includes three texture sets: Standard, Unity, UE4. All textures are 4k, PNG format (can be scaled down in any software if needed). [Read my short tutorial at the end of this description for setup instructions.] Exported formats: FBX, OBJ, COLLADA[DAE], BLENDER[ORIGINAL]. Real-world dimensions: 78cm x 210cm x 205cm. Measurement units: centimeters. NOTE: I provide Unity and Unreal Engine textures only, without project examples. Drag your own Textures and file formats into your project. _______UE4 Textures Setup_______ Import Base color, Normal map, and Roughness-AO-Metallic (all baked into one map). Double-click Roughness-AO-Metallic and disable sRGB. Create Material: drag these three maps into it. Connect Base color to normal map and input inputs. [If some of my assets don't have a normal map, skip this step]. Set Roughness-AO-Metalic node to linear color (works only if you disabled sRGB before). Connect RED channel to AO GREEN to Roughness BLUE to Metallic That's it! _______Unity Note_____________ For Unity, use FBX! For better results in Unity: I set Edit>Project Settings>Player>Other Settings>ColorSpace to Linear. That's what I did in my Unity photo example. [Set Normal map texture type in the inspector to normal map and apply]
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