Wayfarer Custom Race - Parlat

Wayfarer Custom Race - Parlat

cults3d

This is the miniature for my Randomly-rolled custom Character Race in my friend's Wayfarer Campaign. I rolled for a total of 5 adaptions, in addition to the total of 29 tentacles for locomotion and grasping: Bizzare, Concordant, Defensive, Morphic, Robust. It seems that I rolled up a mobile Cactus who's roots can weave together to create more complex forms! I call the character: Mr Spynes. I ended up not modelling the tendrils, and put him in a pot... (The rest of the group don't know he's not immobile... until they read this post... It's been fun to have it move throughout the ship 'on it's own' and only interact with the environment with it's tendril roots when no-one's looking...) PARLAT TECH LEVEL 5 (Iron-Age) "Although looking like a Bizzare Prickly Plant in their native form, the Parlat have 'roots' that they use as both manipulators and locomotion. The scarce resources and low spawn rates on their desolate homeworld have forced the Parlat to evolved a complex trading society remarkable for it's lack of any central government. With recent mining operations on their world, many of their number have been found as 'stowaways' on transport ships off world". ATTRIBUTE ADJUSTMENTS STR+0, DEX+0, BUL+0, AGI+0, END+6, REA+0, PER+0, WIL+0, CRE-0, CHA+9 TRAITS Disease Resistance 9, Regeneration 1d10-1, Shapeshifter 9, Skill Adept (Intimidate) +1, Skill Adept (Romance) +4, Tentacles x29, PERSONALITY ADJUSTMENTS Openness +2, Conscientiousness +0. Extroversion +8, Agreeableness +4, Neuroticism +0

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