
Wayfarer Custom Race - Parlat
thingiverse
This is the miniature for my custom Character Race in my friend's Wayfarer Campaign. I rolled a total of five adaptions and twenty-nine tentacles for locomotion and grasping: Bizzare, Concordant, Defensive, Morphic, Robust. It seems I rolled up a mobile Cactus whose roots can weave together to create complex forms! I call the character Mr Spynes. I chose not to model the tendrils, instead placing him in a pot... (The rest of the group remains unaware he's not immobile... until they read this post... It's been fun watching it move throughout the ship on its own and only interact with the environment using its tendril roots when no one's looking.) PARLAT TECH LEVEL 5 (Iron-Age) "Despite resembling a Bizzare Prickly Plant in their native form, the Parlat have 'roots' that serve as both manipulators and locomotion. The scarce resources and low spawn rates on their desolate homeworld have driven the Parlat to develop a complex trading society remarkable for its lack of central government. With recent mining operations on their world, many of their number have been discovered as 'stowaways' on transport ships off-world." ATTRIBUTE ADJUSTMENTS STR +0, DEX +0, BUL +0, AGI +0, END +6, REA +0, PER +0, WIL +0, CRE -0, CHA +9 TRAITS Disease Resistance 9, Regeneration 1d10-1, Shapeshifter 9, Skill Adept (Intimidate) +1, Skill Adept (Romance) +4, Tentacles x29, PERSONALITY ADJUSTMENTS Openness +2, Conscientiousness +0. Extroversion +8, Agreeableness +4, Neuroticism +0
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