Water System Unity Assets Low-poly 3D model
cgtrader
DescriptionStandart Render !! Unity Version - 2020.3.1f1 Built-in - Compatible, YES Water rendering uses physical approximation for lighting and wave simulation and is based on physical parameters such as wind power, turbidity, transparency, dispersion, etc. Therefore, water rendering should look correct in any scene, such as during the day, at night, at sunset, or in a cave. Features: GPU waves simulation with multiple cascades (to avoid tiling) Physical approximation of lighting (volumetric lights and shadows, absorption, scattering, caustics, sunshafts) Physical approximation of reflections using fast screen-space projected reflections (several times faster than other SSR methods), camera planar reflections, cubemap(probe) reflection Physical approximation of refraction in screen space with dispersion (using water IOR) Physical approximation of caustics relative to water depth and waves (with dispersion). Underwater effect with partial submersion Underwater sunshafts/volumetric lighting with caustics Shoreline waves rendering with foam particles Flow rendering using flowmaps (integrated flowmap painter) Fluids simulation for static objects (rivers) with foam rendering River system using splines Buoyancy Dynamic ripples Rain effect VR supported (PC target platform) Various meshes: infinite mesh(ocean), finite box (pool), spline rivers, custom mesh Lod system with tesselation or quadtree rendering Writing to depth buffer (for correct posteffects like 'depth of fields') Video/text description of each setting in the editor. Fog compatibility (in one click) with third-party assets for Enviro, Azure, Weather Maker, Atmospheric height fog, Volumetric fog and mist2, COZY weather.unityassetsgamegame readyassetreadyrealicticwaterwaterphusycsexteriorlandscape
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