Washington Capitals Hockey Goalkeeper Rigged 3D model
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Washington Capitals Hockey Goalkeeper with winter ice extreme sport equipment. Winter ice hockey sport athlete equipped with helmet, blocker, catcher, chest and arm protector, jockstrap, leg pads, mask, pants or breezers, skates, and stick for professional sports, NHL history, team games, sports gaming, fun leisure activities, competitive games, ice activity, sport entertainment, recreation, show business, sporting entertainments, sports protective gear, athletics, winter Olympic sports, simulation video game design, and computer game development. Washington Capitals Hockey Goalkeeper Rigged is a high-quality 3D model that enhances detail and realism to any rendering project. The model has a fully textured, detailed design allowing for close-up renders. It was originally modeled in 3ds Max 2012 and rendered with V-Ray. Renders have no post-processing effects. Washington Capitals Hockey Goalkeeper is fully rigged with biped bones and skin system in 3D Studio Max. You can easily position it as needed or animate it according to your project requirements using helpers in 3D Studio Max. See the turntable for an idea of how rigging works. Features: High-quality polygonal model, accurately scaled for a precise representation of the original object. Model resolutions are optimized for polygon efficiency (In 3ds Max, use the Meshsmooth function to increase mesh resolution if necessary). All colors can be easily modified. Model is fully textured with all materials applied. All textures and materials are included and mapped in every format. 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management. No part-name confusion when importing several models into a scene. No cleaning up necessary – just drop your models into the scene and start rendering. No special plugin needed to open scene. Model does not include any backgrounds or scenes used in preview images. Units: cm File Formats: 3ds Max 2012 V-Ray and standard materials scenes Textures Formats: (48.png) 4096 x 4096 (1.png) 512 x 512
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