
Warrior
sketchfab
Modelled one of the beasts for a video game project I used to be involved with. The game, Grime, was an action-packed platformer with a strong focus on exploration. I conceptualized the creature's design, bringing it to life in a unique and terrifying way. Yarden Weissbrot lent his expertise to the creature's concept, ensuring its menacing presence was captured perfectly. In my spare time, I added texture to the creature using Mudbox, giving it an eerie, otherworldly feel. While I didn't work on the game's official textures, I enjoyed experimenting with different looks for the creatures. Using Autodesk Maya 2017, I took charge of rigging and animations, bringing the creature to life in a dynamic and captivating way.
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