
Wardrobe DORDOGNE Maisons du monde 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and later converted into all other 3D formats. Native format is .skp, with a 3dsmax scene set in 2016 version, rendered with Vray 3.00. Ideal for storing belongings in a child's bedroom or among friends, the Dordogne wood cabinet creates a calm atmosphere in any room. By breaking away from the massive appearance of a wooden wardrobe, a small round glass on top of the door adds an elegant touch to this recycled pine furniture with its aged natural look. If you find this seamstress cabinet too small, consider checking out the version 3 large dressing room doors instead. This product is part of the Dordogne range: A combination of elegance and sophistication in recycled pine, with a unique patina linked to the wear of time. This easy-to-achieve collection can harmonize any interior setting, whether it's countryside, sea or mountain; you decide! The bronze patina brass handles are sleek and emphasize the natural essence of this range. Size: H 200 x W 74 x D 44 cm. For more information, visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/armoire-dordogne-116008.htm; Ref 116 008; € 499 Price. Polygons: 127. Textures can be found in the .skp file. To extract textures from the .skp file, follow these simple steps if you have one of the following software programs: Sketchup (Free): Export the image as your preferred 2D file by going to File/Export/2d Graphic and selecting the drop-down option. Another way is to go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file, then make sure that Export Texture Maps is checked. Go to the exported file location and in the directory you will find a folder with all of the textures. C4D (Trial version is enough): When importing .skp file into C4D, automatically generates a folder containing all the textures next to the .skp file. 3ds Max: Upon importing .skp file into 3ds Max, texture files are stored in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected (in the export dialog window), so it automatically generates a folder containing textures along with the fbx file. Rhinoceros 3D (Trial version is enough): Import .skp file into Rhinoceros 3D, then open the material editor. Select any material that has a texture on it and click on the texture name in the Textures section. A button with three dots appears; click on this and you will see all the textures located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you like.
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