Warbird 3D model
cgtrader
A while back I was commissioned to texture and create motorcycle parts for use in game assets, but unfortunately, the person who asked me to create these parts never fulfilled their side of the contract. This part is called the Warbird and is based on an actual tail light from a vintage-style motorcycle that's no longer considered vintage. The shape on this model isn't perfect as you can see, but it worked fine for gaming assets. The UV map has been unwrapped without any overlapping parts, making it easy to use in different scenes. Since I couldn't remember the name I saved it under, I pulled this model back out of my game asset folder so all its faces are already converted to triangles as you can see from the images taken while editing it. This model was created using Blender and then exported for use in version 2.79 of the program. All files were successfully imported into Max and function properly; however, you might need to increase the object's size slightly. The model consists of 1644 vertices, 1928 faces, and 1929 triangles. Here are some restrictions on its usage: This model can't be resold, traded, or given away in virtual worlds where it could potentially be redistributed or shared. Also, this asset can't be used for upload in programs or scenarios that grant third parties access to the underlying model data. You're free to use this object in game development, provided that users who play the games do not have access to the model's data; and you may also employ it in artistic image creation including commercial ventures. Please keep in mind, however, that distribution and resale restrictions apply as per these terms of service. The files come with two textures: a color map for color details, and a shadow or AO (Ambient Occlusion) map to help create detailed shading on surfaces. It might interest you to know that the front and back sides are indeed flat surfaces, reflecting their actual appearance from the model. I made use of an initial higher-poly count version of this part to generate normal maps for visual effects like metallic finishes or texture impressions, but I can't include these assets currently as they appear to have been lost. When I find those original files, you should see normal map data in addition to shadow/AO details. This model may be employed in printed products as well: royalty-free rights exist, enabling anyone purchasing a physically manufactured version to manufacture and reproduce models created from 3D-printed parts without charge; but for individual license owners only.
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