
War memorial gravestone - Star of David 3D model
cgtrader
War Memorial Gravestone - Star of David 3D Model. Production-ready 3D Model, with advanced PBR materials, detailed textures, and non-overlapping UV layout maps provided in the package. Made entirely from quads (no triangles or n-gons), no poles. Easily customizable: UV-unwrapped geometries allow you to create new textures (or modify existing ones) using the included UV layout maps, provided as PNGs with alpha transparency. Each object, material, and texture has a unique, meaningful name. Created in Blender 3D 2.79 using Cycles materials, then exported to OBJ and FBX formats for use in various 3D modeling software and game engines. PROMO IMAGES: 11+ promotional images are available in this description, showcasing the model's detail and versatility: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) nr. 7-8 feature wireframe renderings nr. 9-10 are screenshots from the Blender 3D scene, highlighting the UV layout additional images display the UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNGs with alpha transparency 1 Object (mesh), 1 PBR material, UV-unwrapped, with non-overlapping UV layout maps provided in the package UV Layout maps and image textures have a resolution of 2048x2048 pixels; PBR textures were created using Substance Painter Polygonal, QUADS ONLY, no triangles or n-gons, 1652 vertices, 1650 quad faces (3300 tris) Real-world dimensions are accurately represented in the model; scene scale units are set to centimeters in Blender 3D (metric with 0.01 scale) The object is uniformly scaled, with scale applied in Blender 3D A PBR multi-engine textures pack is included, featuring a comprehensive set of textures for various rendering engines or game engines: Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) This ensures seamless integration with your 3D modeling software or game engine.
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