
Wallpaper Sirpi 18041 - 12K Material Texture
cgtrader
This text appears to be a scene description for 3D rendering software. Here's a breakdown of the content: 1. The render is created with Corona renderer, and the user advises against using versions lower than 1.5 due to PBR issues. 2. The image resolution is 12000 x 6000 pixels. 3. Real-world UV dimensions: width = 101.61 cm, height = 50.81 cm. 4. Image DPI (dots per inch) = 300. This scene likely features an interior with materials such as skin, hair, and texture details that showcase the user's use of V-Ray renderer for visual rendering in this environment with a Sirpi reference, and some possible texture mapping or other special effects on surfaces. The text mentions an architecture or design style but does not explicitly specify which. To write a program based on this information: - Program can take an image size as input. - Use a 3D rendering engine such as Corona Renderer or V-Ray. - Set up camera properties (location, angle) based on UV measurements and dimensions provided in the prompt to produce images like those described here. - Apply material mappings from textures (noted as having high identity) and implement materials and object shaders within your render scene, similar to a designer.
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