Wallpaper Sirpi 15004- 8K Material Texture

Wallpaper Sirpi 15004- 8K Material Texture

cgtrader

Узнай: V-Ray Coruscating Texture (3ds max scene) 1. Download and import the given scene. 2. The final render result uses 3 settings for light with IBL to reduce light noise. Render Setup: ---------------- V-Ray Frame Buffer - No Depth Of Field. Image Width x Height = 1920 x 1080, Film Gate set at Full Image. Camera resolution match image resoluti The following images of each settings for comparison: **Final Render (no depth of field)** 3ds Max screenshot with render region marked red ![](Vray.png) **V-Ray Corona Setting** * IPR set to 30 minutes (1/8 seconds per pass) * Sampler Settings > Light Paths set as default In Vray > Material Settings: Vary texture settings accordingly. 2. **No Texture Map** – simply enable "Bump Only" Use: [v ray / no texture / v ray corona] 3. Use **No Normal Maps** This gives 4-6 bounces at 300px or higher quality at around 5 With normal maps, render time increases with more passes (or depth), thus better textures need higher quality renders; hence normal map setting. As for textures used – 50x zooms, they’re still quite rough; and at the level they are. I will keep adjusting these so we reach some balance here. In 2k quality and render setting above, we can have both fine image resolution with realistic texture, while it has relatively shorter Render times (at a tradeoff on realism – this needs discussion). Texture Settings: ---------------- Corona Renderer material texture maps - 2048 * 1024 for highest details; set under Texture > Image Filter and Sampling. 3ds Max: File menu / render current view in Render region box with 2-20 sample count at maximum detail setting on Corona, then adjust the texture setting on scene (which is already enabled). If necessary switch settings. Also make sure "VRay IPR Settings > Sampler Settongs" are set at a minimum. You may find some minor errors at that sample size (though unlikely you can also increase up from 20; no limit) Image Sampling – adjust from settings at “Texture > Filter Size” to about maximum value possible depending on your target setting and desired results

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