
Wallpaper Architects Paper 2907-24 - 6K Material Texture
cgtrader
Here is the translated text: "For those interested in architectural visualization, here are some interesting observations from my recent experience with rendering a large interior space using V-Ray and Corona. The render was produced in Corona 7, but you can still use older versions. One thing that caught my attention was the need for precise settings when using the "Fast Render" mode in V-Ray. In particular, it is recommended to set the Corona version not lower than 1.5. Also, please note that glossiness material parameters are optimized for PBR rendering. I want to thank all those who supported me during my work on this project. Thank you also to all readers who found useful information in my posts about creating realistic interior renders in V-Ray. Note: Resolution is 6260 x 2163 pixels. Real dimensions UV: Length - 55.03 meters Height - 18.31 meters DPI: 300 dots per inch As for PBR, the glossiness parameter is calculated taking into account both base and finish materials. When working with materials from other manufacturers (including those provided by architects or interior designers), it is recommended to adjust this parameter carefully. You may also find that some surfaces behave in a different way when viewed under a light source. A little bonus: do not forget that materials have their own UV-mapping, so try not to apply textures on materials which have no specific pattern of repetition. This is an additional opportunity for PBR artists and those interested in interior rendering to try themselves at creating real objects and products from scratch! Special Thanks: - Thank you to everyone who bought my course! I hope you are now making your interiors look beautiful with the techniques learned. - All people involved in production, including all those behind scenes - they made everything come together! - And of course - you. The end user." P.S: The final output is as below (see pictures). Tags used for this project: Interior Design, Rendering Interior Spaces in Corona Renderer using PBR Material, V-Ray Corona Render settings to achieve realistic interior spaces render with less CPU and GPU usage for large areas. Note: All material from this project were modeled by my team from scratch, not copy or edit the model found on internet."
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