
Wall Shader_0042
3docean
Bitmap and Procedural Based Shader Overview A comprehensive shader system is utilized, incorporating both bitmap and procedural based shaders. The setup consists of three primary maps: a color map, bump map, and displacement map. Seamless Image Files and Compatibility The provided seamless image files are in TIFF format, measuring 18095 x 3619 pixels. These images can be used with Cinema 4D (R15) and other software that supports the C4D file format. The maps can also be layered with procedural effects to achieve a wide range of visual outcomes. Soft Body Support and Displacement Mapping This shader system is compatible with any software that supports displacement mapping, including those that utilize soft bodies for realistic simulations. Users can experiment with various combinations of procedural effects to create unique textures and patterns on their models. Render Settings and Lighting Effects To achieve accurate render results, users should employ the matprev_env.hdr file from the C4D material preview folder. This ensures optimal rendering of IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) effects. Material Examples and Variations Four example materials are provided: Wall_0042 Cement NatLum, Wall_0042 Cement ArtLum, Wall_0042 Plaster NatLum, and Wall_0042 Plaster ArtLum. These pre-configured materials showcase the shader system's capabilities in creating realistic textures for various surfaces and lighting conditions.
With this file you will be able to print Wall Shader_0042 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Wall Shader_0042.