
Wall Shader 0035 Texture
cgtrader
1 Bitmap and Procedural Based Shader Required Assets: 1 Color map 1 Bump map 1 Displacement map Seamless 18095*3619 tif images and c4d file (R15) Map can be layered with procedural effects to achieve unique visuals. The Map can also be used in conjunction with any Software supporting Displacement Map functionality. To test the shader, render with matprev_env.hdr from c4d materialpreview folder. IBL, GI and AO Render settings can be applied for realistic results. Available Material Presets: Wall_0035 Cement NatLum Wall_0035 Cement ArtLum Wall_0035 Plaster NatLum Wall_0035 Plaster ArtLum
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