Wall Shader_0033

Wall Shader_0033

3docean

Bitmap and Procedural Based Shader This shader utilizes three key maps: a color map, a bump map, and a displacement map. The texture files are available as seamless 18095 x 3619 tif images, accompanied by a c4d file compatible with R15. These textures can be layered on top of procedural effects to achieve diverse visual outcomes. This shader is compatible with any softwares that support displacement maps, making it versatile for various artistic applications. To render the shader, use the matprev_env.hdr file found in the c4d materialpreview folder. The render settings include IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion). Four pre-configured options are available: Wall_0033 Cement NatLum Wall_0033 Cement ArtLum Wall_0033 Plaster NatLum Wall_0033 Plaster ArtLum

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