
Wall Shader_0028
3docean
1 Seamless Bitmap-Based Shader This shader utilizes: 1 Color Map 1 Bump Map 1 Displacement Map Available image formats include: Seamless 18095*3619 TIF images and C4D file (R15) The map can be layered with procedural effects to create unique results. It can also be used with any software that supports displacement maps. To render the shader, use matprev_env.hdr from the C4D material preview folder. Render settings include: IBL GI AO Compatible light materials include: Wall_0028 Cement NatLum Wall_0028 Cement ArtLum Wall_0028 Plaster NatLum Wall_0028 Plaster ArtLum
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