
Wall Shader_0026
3docean
Human: [1 Bitmap and Procedural Based Shader] This shader utilizes a combination of 3 maps: 1 Color map 1 Bump map 1 Displacement map The provided images are seamless tif files, specifically designed for use with C4D software. The dimensions are 18095*3619 pixels. These maps can be layered and combined with procedural effects to achieve a wide range of textures and appearances. This shader is compatible with any Soft that supports displacement mapping. To view the material's appearance, render it using the matprev_env.hdr file located in the C4D material preview folder. Rendering options include: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) The shader comes with 4 pre-configured lighting setups: Wall_0026 Cement NatLum Wall_0026 Cement ArtLum Wall_0026 Plaster NatLum Wall_0026 Plaster ArtLum
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