Wall Shader_0024

Wall Shader_0024

3docean

Here is the output: [ 1 Bitmap and Procedural Based Shader ] This shader combines one color map, one bump map, and one displacement map to create a highly detailed texture. Seamless images of 18095 x 3619 pixels in TIF format are included, along with a C4D file compatible with R15. The map can be layered with procedural effects to achieve unique results. The shader supports any software that accepts Displacement Maps and can be used with various rendering engines. Render the shader with matprev_env.hdr from the C4D material preview folder for optimal results. The shader includes: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) Four different versions of the shader are available: * Wall_0024 Cement NatLum * Wall_0024 Cement ArtLum * Wall_0024 Plaster NatLum * Wall_0024 Plaster ArtLum

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