Wall Shader_0023

Wall Shader_0023

3docean

1 Procedural and Bitmap-Based Shader This shader combines 3 maps to achieve realistic textures: Color Map: A single image that controls the overall color of the surface Bump Map: An image that adds depth and detail to the surface Displacement Map: An image that creates a 3D effect by raising or lowering the surface The map is seamless, with dimensions 18095x3619 pixels. It's available in both TIFF image and C4D file formats (R15). You can layer this map with procedural effects for added realism. This shader supports displacement maps and can be used with any software that supports them. To render the map, use matprev_env.hdr from the C4D material preview folder. This will give you accurate IBL, GI, and AO rendering results. The shader includes 4 variations: Wall_0023 Cement NatLum: A natural-looking cement wall Wall_0023 Cement ArtLum: An artistic-looking cement wall Wall_0023 Plaster NatLum: A natural-looking plaster wall Wall_0023 Plaster ArtLum: An artistic-looking plaster wall

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