
Wall Shader 0021 Texture
cgtrader
[ 1 Bitmap and Procedural Based Shader ] This shader combines one color map, one bump map, and one displacement map. Seamless images in TIF format (18095 x 3619 pixels) are provided along with a C4D file compatible with R15. The maps can be layered with procedural effects for enhanced visual results. The shader supports any software that utilizes displacement maps. To achieve realistic renderings, use the matprev_env.hdr file from the C4D material preview folder during rendering. IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering are also supported. Available materials include: Wall_0021 Cement NatLum Wall_0021 Cement ArtLum Wall_0021 Plaster NatLum Wall_0021 Plaster ArtLum
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