Wall Shader 0013 Texture

Wall Shader 0013 Texture

cgtrader

1 Bitmap and Procedural Based Shader This shader consists of three main components: 1 Color Map 1 Bump Map 1 Displacement Map The shader comes in two formats: seamless 18095 x 3619 TIF images and C4D files (R15). These maps can be layered with procedural effects to create unique textures. The shader is compatible with any software that supports displacement maps. To use it, simply import the map into your chosen program and apply it to your model. To render the shader, we recommend using the matprev_env.hdr file from the C4D material preview folder. This will give you accurate IBL, GI, and AO renders. The shader comes in four different versions: * Wall_0013 Cement NatLum * Wall_0013 Cement ArtLum * Wall_0013 Plaster NatLum * Wall_0013 Plaster ArtLum

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