Wall Shader_0013

Wall Shader_0013

3docean

1 Bitmap and Procedural Based Shader This shader is built around a single color map, one bump map, and one displacement map. The seamless 18095x3619 TIFF images and C4D file (R15) provided can be layered with procedural effects to create unique textures. These maps are compatible with any software that supports displacement mapping. To render this shader, use the matprev_env.hdr image from the C4D material preview folder. The shader can be rendered using IBL, GI, and AO techniques. Four different variations are included: Wall_0013 Cement NatLum Wall_0013 Cement ArtLum Wall_0013 Plaster NatLum Wall_0013 Plaster ArtLum

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