Wall Shader_0012

Wall Shader_0012

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader is a composite of multiple textures, including: 1. Color map 1. Bump map 1. Displacement map The provided images are seamless 18095x3619 tif files that can be layered with procedural effects to create unique visualizations. These maps can also be used with any software that supports displacement mapping. To render the shader, use the matprev_env.hdr file from the c4d materialpreview folder. The resulting image will showcase: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) The shader includes four different wall textures: Wall_0012 Cement Natural Light Wall_0012 Cement Artistic Light Wall_0012 Plaster Natural Light Wall_0012 Plaster Artistic Light

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