Wall Shader_0011

Wall Shader_0011

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader combines one color map, bump map, and displacement map for a seamless texture. The provided images are: * Seamless 18095 x 3619 TIF images * C4D file (R15) These maps can be layered with procedural effects. The shader supports any software that uses displacement mapping. To render the shader, use the matprev_env.hdr file from the C4D material preview folder. The shader also supports: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) Render options include: * Wall_0011 Cement Natural Light * Wall_0011 Cement Artistic Light * Wall_0011 Plaster Natural Light * Wall_0011 Plaster Artistic Light

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