Wall Shader_0010

Wall Shader_0010

3docean

1 Bitmap and Procedural Based Shader This shader utilizes 3 maps: 1 Color map 1 Bump map 1 Displacement map Seamless tif images of 18095*3619 resolution are provided in c4d file format (R15). These maps can be layered with various procedural effects. The map is compatible with any software that supports displacement mapping. To render the shader, use matprev_env.hdr from the c4d material preview folder. Render settings include IBL, GI, and AO. Four different wall shaders are available: Wall_0010 Cement NatLum Wall_0010 Cement ArtLum Wall_0010 Plaster NatLum Wall_0010 Plaster ArtLum

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