Wall Shader_0009

Wall Shader_0009

3docean

1 Procedural Shader and 1 Bitmap-Based Shader This package contains a total of 4 texture maps: * 1 Color Map * 1 Bump Map * 1 Displacement Map The texture maps are provided in two formats: seamless TIFF images (18095 x 3619 pixels) and Cinema 4D files (R15). These maps can be layered with procedural effects to create unique and customized results. They can also be used with any software that supports displacement mapping, offering endless possibilities for creative expression. To preview the textures, render with the matprev_env.hdr file from the Cinema 4D material preview folder. The package includes four different lighting scenarios: * IBL (Image-Based Lighting) Render: Wall_0009 Cement NatLum * GI (Global Illumination) and AO (Ambient Occlusion) Render: Wall_0009 Cement ArtLum * IBL (Image-Based Lighting) Render: Wall_0009 Plaster NatLum * GI (Global Illumination) and AO (Ambient Occlusion) Render: Wall_0009 Plaster ArtLum

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