
Wall Shader_0005
3docean
Bitmap and Procedural Based Shader This shader features three maps: Color map Bump map Displacement map The seamless images are provided as 18095*3619 tif files, along with a c4d file in R15 format. The map can be layered with procedural effects to achieve the desired look. The map is compatible with any Soft renderer that supports Displacement Maps. To render the shader, use matprev_env.hdr from the c4d materialpreview folder. The shader supports IBL, GI, and AO rendering. The following materials are included: Wall_0005 Cement NatLum Wall_0005 Cement ArtLum Wall_0005 Plaster NatLum Wall_0005 Plaster ArtLum
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