
Wall mounted lever
3docean
A lever mounted on a wall (like the brake levers found on wagons); 2 objects (lever, base) are parented together so you can edit or rotate the lever; each object has its own unique UV Layout map, Material and PBR Textures set. This production-ready 3D Model is made with PBR materials, textures, and non-overlapping UV Layout maps provided in a package. Quads-only geometries (no tris/ngons) are used to create this model, ensuring no poles exist. Each object's geometry is easily customizable: UV unwrapped so you can create new Textures or modify existing ones using the provided UV Layout maps (as png with alpha). Each Object, Material, and Texture in the package has a unique, meaningful name. PBR Textures files are included in a subfolder within the BLEND archive along with scene files. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures were made in Substance Painter, exported for PBR, V-Ray, Unity, and Unreal. Promo images showcase this model: rendered in Cycles for Blender 3D 2.7x, with 11+ promo images included in the description. Formats include FBX, OBJ, BLEND (2.79 with Cycles materials), and png with Alpha. 2 Objects (meshes) and 2 PBR Materials are used to create this model; UV unwrapped (non-overlapping UV Layout map provided). UV Layout maps and Image Textures resolutions are 2048×2048; PBR Textures were made with Substance Painter 2. This model is polygonal, using QUADS ONLY (no tris/ngons), with no poles. Real-world dimensions are used, with scene scale units set to cm in Blender 3D. Uniform scale objects were created with scale applied in Blender 3D. A PBR Multi-Engine Textures Pack is included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, and generic PBR Spec Gloss workflow are all supported. So you can edit the Textures or simply drag-and-drop the fbx/obj file along with the desired Textures set in your 3D Modeling software or game engine to get a game-ready asset!
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