Wall light Star Circus Houses of the world 3D model

Wall light Star Circus Houses of the world 3D model

cgtrader

This 3D model was originally built using Sketchup 13 before being converted into multiple other formats. The native format is .skp, while the 3ds Max scene utilizes version 2016 of that program, with Vray 3.00 providing rendering for the CATALOGUE 2014 software. The Bright Star light will bring joy and festive energy to any child's room, thanks to its vibrant red color. This wall lamp instantly adds a note of gaiety to anyone's surroundings when mounted on the wall. The Bright Star features five separate bulbs, which are not included with purchase. Those interested in this style can also check out the Starlight Red Star lamp. Key specifications for this model include dimensions (in centimeters): H 90 x W 39 x D 10, along with a weight of approximately 1 kg. Price information and other details for item 142764 include € 44.99. Polygon counts total 39414. Users will find all textures within the .skp file provided. Extracting these textures from the .skp file is relatively straightforward with various software options available. Individuals possessing Sketchup can easily do so by selecting 'Export' from the File menu and then choosing to export as a 2D Graphic, following which they will have access to all image textures. An alternative method involves exporting the entire model in COLLADA File (*.dae) format through File -> Export -> 3D Model. Checking the box next to 'Export Texture Maps' is essential for retaining texture data within this file. Following export, a folder containing the model's texture images will be located alongside the .dae file itself. Users familiar with Cinema 4D can easily accomplish the same goal by importing their .skp files into that program. The C4D software automatically creates a separate directory storing all texture data immediately adjacent to the imported .skp file, thereby allowing users effortless access and management of those textures. In cases where Autodesk's 3ds Max is utilized for 3D modeling purposes, the solution lies within exporting the fbx file format from that software with media embedding activated in export settings. Upon successful export, a corresponding folder will appear, housing all the textures that were embedded during this process. Finally, users of Rhinoceros 3D (including those operating trial versions) can retrieve the needed texture information by first importing their .skp files into Rhino before proceeding to the Material Editor under the Panel menu. Activating 'Material' on any object containing applied texture will then present an opportunity for browsing textures through their Textures section. Once in this interface, a button representing three dots (usually signifying settings or more) allows users direct access to a dedicated embedded file location where the previously hidden textures reside. Users can then transfer these files at leisure to any storage folder of preference for streamlined organization and further processing purposes.

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