Wall light figure Andrews Maisons du monde  3D model

Wall light figure Andrews Maisons du monde 3D model

cgtrader

This 3D model was originally built using Sketchup 13, then transformed into various other 3D formats. The native format is .skp, with a 3dsmax scene based on 3ds Max 2016, rendered with Vray 3.00. CATALOGUE 2014 stays perfectly in tune with modern times by adding light metal elements that perfectly match your style or give your room an unwavering vintage vibe. Attach this wall lamp to the wall and it will create a unique lighting atmosphere in a teenager's room. This glowing figure works with non-included bulbs. For a pop of color, check out the Circus Star Bright design. Dimensions: 40cm tall x 25cm wide x 10cm deep. Weight: 2.20 Kg\n\nTextures are available within the .skp file\n\nHow do you extract textures from the .skp file?\n\nIf you have any of these software applications, it is simple to follow these guidelines:\n\nSketchup (Free)\n\nJust export your image as a 2D file using File/Export/2d Graphic under the dropdown option.\n\nAnother way to do this is to go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file and make sure that Export Texture Maps is checked in the Options menu. The exported folder should be located in the exported file location, containing all of your textures.\n\nC4D (Even just using the trial version will suffice)\n\nImporting .skp file to C4D generates a texture folder automatically, which can be found next to the .skp file.\n\n3ds Max\n\nWhen you import .skp files into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can find textures there as well as export fbx file with embed media option selected (in the export dialog window) to automatically generate a folder of textures along with the fbx file.\n\nRhinoceros 3D (Even using just the trial version is sufficient)\n\nImport .skp files into Rhinoceros 3D, then open the material editor. Select any material that has a texture applied and click on the three dot button to see all the textures in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste your textures into any folder you prefer.

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